TotalTech Rules

(Last Update: 10/9/06)

Restrictions on Low Battle Value Armies

Armies with a Battle Value (“BV”) under 7,000 are subject to a number of restrictions in order to encourage fair, mek-centered play. They are as follows:


Low BV Example #1: A low BV army contains a Demolisher (Arrow IV), which mounts two Arrow IV launchers, and a Mobile Long Tom. This army is illegal because it contains three artillery weapons, despite the fact that it includes only two artillery units.

Low BV Example #2: A low BV army includes a Cerberus, 2 Locusts, 1 Maxim (Infantry) and three Fenrir squads. This army is illegal because it contains 4 non-infantry units and 3 infantry units, a 4:3 ratio. This army could be made legal by adding two more non-infantry units (ratio of 6:3) or removing a Fenrir (ratio of 4:2).

Low BV Example #3: A low BV army features an O-Bakemono, 2 Kabutos, a Tokugawa and two Raiden squads. At first glance this army may seem legal, as it has 4 non-infantry units and two infantry units – a legal infantry:non-infantry construction, but we also have to check it’s artillery arrangement.

The OBK carries artillery weapons and cannot be counted itself for purposes of the artillery ratio. As a result, the army has only three non-infantry, non-artillery units (the Kabutos and Tokugawa), and a 3 unit : 2 artillery weapon ratio. To make this army legal, another non-infantry unit that has no artillery weapons (say, a Manticore Heavy Tank) must be added.

NOTE #1: The low BV rules may be suspended by the agreement of both players in a game, but it is not ok to be active with an illegal army and then ask your opponent for permission to use the army. It must be approved before you activate.

NOTE #2: A unit at or under 7k may be attacked by a 7001 BV army that is not bound by this rule. An army must be under 6650 BV to ensure that it may only be attacked by other “low BV” armies.

Games Against Players in SOL

When launching a task against a player in SOL, attackers must use at least half the number of mechs that the SOL player is fielding (rounded up), and may not use any single unit with 2000 or more BV. This rule may be ignored if the SOL player is informed before the task is launched and agrees to the usage of such a unit by the opponent.

Specific Unit Restrictions:

1. Players in Inner Sphere factions (BK, DC, FS, FWL, LA, TA, WoB) may not use ProtoMeks. The Inner Sphere does not have access to Enhanced Imaging technology or aero-phenotype pilots, and as a result cannot make use of captured ProtoMeks.

2. Players in Clan factions (CC, WC) may not utilize C3 or C3i technology. They may choose to use captured units mounting networking equipment in their armies, but they may never link the units. The Clans believe in individual combat, not networked attacks.

3. ProtoMeks must be deployed in full points - no exceptions. This means ProtoMeks must deployed in groups of five, though all five protos need not be of the same type. 3 Rocs and 2 Sirens would constitute a legal point. 4 Minotaurs would not.

Artillery:

Units mounting artillery weapons (Thumper, Sniper, Long Tom, Arrow IV) may be deployed on-board or off-board. Off-board units may not be attacked during a game, but may be destroyed or captured after a game is over. The closer the unit is to the field of play, in hexes, the more likely it is to be overrun.

A player who controls off-board artillery but who, for whatever reason, has no living units on the field of play must surrender immediately. He cannot continue firing with the off-board artillery units.

Inferno Weapons:

Arrow IV Inferno may be used as normal artillery, but admins and mods reserve the right to prevent abuse and overuse. Leaving one’s own units standing in an Arrow IV Inferno fire in order to gain cover is poor form and strongly discouraged.

Thunder Inferno LRM’s may be fired directly or indirectly.

C3 and C3i Networks:

C3 and c3i units must be linked in MekWars and will auto-link upon entering MegaMek. The links must follow all standard rules for such systems. If your network does not load properly into MegaMek, you may customize units in order to set links that accurately reflect its MekWars setting. You must warn your opponent before doing so.

Any abuse of C3 network linking – such as linking units that are unlinked in MekWars in order to artificially inflate an army’s BV – will be harshly punished. A player who believes his opponent is illegally linking C3 should compare in-game and MekWars BV’s for the force and report any discrepancies to a moderator or admin.

Auto-ejection:

Units’ auto-ejection status may not be changed in MegaMek without the approval of your opponent. Auto-ejection settings should be made in, and loaded from, MekWars.

Firing Beyond a Weapon’s Range

Taking shots that will automatically fail because the target is beyond a weapon’s range is generally acceptable if a player is trying to generate heat or expend ammo; however, under no circumstances is a player to fire a weapon which scatters (e.g. – any type of Thunder LRM) or creates fire (e.g. – Inferno SRM) beyond its usual range.

Ammunition Limitations:

Some ammunitions are unique to specific factions (for example, only Federated Suns may use Precision AC ammo) while other ammos are widely available. To reduce the disparity between factions and expand play-options, some ammos are available more widely than they would be in a purely canon environment.

Ammunitions must be set in MekWars. Any changes to a unit’s ammo load in MegaMek, unless expressly approved by all players in a game, is considered cheating and will be punished harshly.

Banned ammunitions for each faction are as follows –

Banned Server-wide: Anti-TSM, Ax-Head, Incendiary LRM, Listen-Kill.

Banned for Clan Factions (CC & WC): Armor Piercing, iNarc Haywire, iNarc Nemesis, Precision, Swarm, Swarm I, Thunder Augmented, Arrow IV Inferno.

Banned for Bandit Kingdoms (BK): Armor Piercing, iNarc Haywire, iNARC Nemesis, Precision, Swarm, Swarm I, Thunder Augmented, Arrow IV Inferno.

Banned for Draconis Combine (DC): Armor Piercing, iNarc Haywire, iNARC Nemesis, Precision, Swarm I, Thunder Augmented, Arrow IV Inferno

Banned for Federated Suns (FS): iNarc Haywire, iNarc Nemesis, Swarm I, Thunder Augmented, Arrow IV Inferno

Banned for Free Worlds League (FWL): Armor Piercing, iNarc Haywire, iNarc Nemesis, Precision, Thunder Augmented, Arrow IV Inferno

Banned for Lyran Alliance (LA): Armor Piercing, iNarc Haywire, iNarc Nemesis, Precision, Swarm I, Thunder Augmented, Arrow IV Inferno

Banned for Trinity Alliance (TA): Armor Piercing, INarc Haywire, INARC Nemesis, Precision, Swarm I LRMs

Banned for Word of Blake (WoB): Armor Piercing, Precision, Swarm I, Thunder Augmented, Arrow IV Inferno

NOTE #1: Players in Solaris Training Company may use all ammo types, except those which are banned server-wide. New players are encouraged to try various ammos, as they may want to join a faction that has exclusive access to certain munitions.

NOTE #2: Salvaged units are automatically stripped of illegal ammos. For example, a non-TA player who captures a Longbow carrying Thunder Augmented will find that its missiles have been replaced with standard LRM’s. Advanced Tactical Missiles will not be removed, but a non-Clan player who salvages or purchases an ATM unit will not be able to change its ammo configuration.

Prohibition on Inner Sphere Ammos in Clan Units:

Clan-tech units may not load Inner Sphere munitions. If a player in an Inner Sphere faction (BK, DC, FS, FWL, LA, TA, WoB) acquires a Clan-tech unit, his faction’s normal ammo ban info does not apply. See “Banned for Clan Factions” above for a list of ammos that cannot go into Clan-tech units.

For example, a Free Worlds who owns a Mad Dog Prime cannot load Swarm I ammo for the Mad Dog’s LRM’s, because they are banned for the Crusader and Warden Clans.

Environment and Unit variables:

On some worlds, vacuum is on by default. Either player may turn this option off without the consent or permission of the other. If disabled, it must stay off for the remainder of a game, regardless of any attempt to re-map.

On some worlds, non-standard gravities are on by default. Either player may turn this option off without the consent or permission of the other. If disabled, it must stay off for the remainder of a game, regardless of any attempt to re-map.

When in a task in extreme temperature/gravity/vacuum, a player may remove any non-mek unit that would suffer a penalty (e.g. – vehicle on low temp world) or be destroyed (e.g. – unarmored infantry on high temp world) in the MegaMek lobby.

Remaps:

Each player may force a remap once per game. To remap, reset the server and rejoin. All other options must remain the same (e.g. starting positions, ammunition loads, etc.). A player must request a remap before deploying any units. By deploying a unit, a player forfeits his right to demand a remap of that field.

Players may remap at any time by mutual consent, regardless of the number of units deployed. A mutually agreed remap does not count as either players’ single remap.

Delay of Game:

If a player feels that a game is being deliberately delayed, a moderator or admin should be called in to observe. If it is judged that the game is being intentionally delayed, the delaying player will be penalized with loss of the game, and may suffer further consequences.

Stalemates:

From time to time, there are games in which neither player will advance. These games are generally stalemates, but are sometimes abusive delay (rule of thumb: breaking LOS is usually delay, standing out of range is usually a stalemate).

If 5 rounds pass near the start of a game without shots being fired, either player may cancel the game without the other’s consent. This rule does not apply once a unit has died. Jumping units or breaking LOS to force a stalemate once a unit has died is almost invariably going to be ruled delay. Don’t do it.

Remember, a task can be canceled by mutual player agreement at any time. It is not always necessary to call a moderator or admin to cancel a task.

Canceling a Game:

Once an attack is accepted, the players in a game may only cancel it by mutual agreement or after a stalemate develops (see above).

Moderators and administrators may cancel a game at any time.

Disconnections:

In the event of a player disconnection, the server will begin an automatic countdown. After 15 minutes offline, he will forfeit and the online player will win automatically.

Disconnecting players have a 3 minute grace period in which to return to the server. Time in excess of 3 minutes is counted against future disconnections.

Example #1: A player’s client is getting sluggish. He quits, restarts and rejoins his game. Total offline time is less than 3 minutes. If he disconnects again, he’ll have 15 minutes to return before forfeiting.

Example #2: A player’s MekWars computer crashes. He restarts the machine, signs back on to the internet, starts MekWars, etc. This process takes 6 minutes. He returned, so he gets the benefit of the 3 minute grace period. If he disconnects again, he’ll have to return within 12 minutes, or he will forfeit the game (15 minutes to forfeit – 6 minutes offline + 3 minutes of grace = 12 minutes to return).

If a player is unable to finish a task, and must leave for whatever reason, that player is expected to post an immediate loss (surrender terms at his opponent's discretion).

Server Outages:

From time to time the campaign must be turned off. This is generally done so the administrators can upgrade the MekWars client and server, but also during general server maintenance (OS updates, hardware installation, and so on).

In the event of a scheduled shutdown or restart, players are generally expected to return and finish their games. In the event of an unscheduled shutdown or crash, players are usually not expected to resolve their games.

Watch the main channel for admin announcements. Any change from the shutdown norms outlined above will be announced there, or in the News forum.

Multi-Playing:

An individual may not maintain more than one (1) account. The penalty for multi-accounting will be deletion of the offending account(s) with the least experience, and all units will be stripped from the account with greater experience. If the moderators or administrators see more than one account playing from the same IP it will be assumed this is violative multi-accounting unless the multi-playing has been approved in advance.

Exceptions can be, and are, made for people playing from the same IP. Families, roommates, and other multi-accounting situations are addressed on a case by case basis. It is almost always best to contact a moderator or admin to request multi-playing approval before signing a second account up for the campaign.

Harassment, Offensive Chat, and Offensive Images:

If someone indicates they feel harassed or are offended by things being said in chat, the offending activity should cease immediately after this is communicated. If someone indicates they are offended by an image used as a logo, it should be removed without question or hesitation.

Racial and religious slurs will not be tolerated. Bigoted behavior will be punished, whether a player complains about it or not. Use of a pornographic image as a logo or camo is cause for a summary ban.

Harassment cases will be handled on an individual basis and the administrators reserve the right to define what is considered harassment. Disrespect of other players, the moderators, the administrators, or developers will not be tolerated.

Expect the powers-that-be to have a very short fuse on this matter. If offensive behavior continues after a warning, expect to be muted, kicked or banned in short order.

Common Sense:

Being able to do something does not mean you SHOULD, or that you have a RIGHT to do so. We've not made rules against every silly thing people will come up with, and shouldn't have to. Playing 100k BV of units on 2 map sheets in order to make lots of money isn't banned in the rules above, but common sense should tell a player that this isn't how the administrators want games to be played. Arranging a game with the understanding that every unit will be ejected so that it can be scrapped as salvage without paying a penalty isn't forbidden by the rules, but common sense should tell a player that circumventing penalties isn't a good idea. The administrators reserve the right to punish players who do things that common sense should tell people are not ok.

Cheating, Bugs and Exploitation:

If activity is observed that violates these rules, or that violates the spirit of these rules, or a player is found to have intentionally exploited a bug, they will be penalized.

If a bug prevents or allows a player to perform activity that would otherwise inhibit or unfairly enhance the game, then the player is to act in a manner that the bug is minimized or taken into account on both sides of an engagement.

Administrators and moderators are not to use their access to gain an unfair advantage. Any staff member found cheating will be punished severely and stripped of status.

Reporting Infractions:

Infractions are to be posted in the appropriate forums (if any). Chat and game logs, if appropriate, should be provided. Abuse complaints will be evaluated by a moderator or admin. Simple cases may be handled by a single staff person. Other cases will require review and comment from the entire staff on the moderator’s private forum.

If the activity is deemed to be cheating or a violation of the rules, an appropriate penalty will be determined.

Appeal of Punishment: Players who are punished by a single staff person will be given the option of appeal. Appeals will be handled by the administrative staff on an individualized basis. Punishments may be, at the discretion of the administrative staff, increased if an appeal is found to have no basis.

ALL USERS ARE EXPECTED TO ADHERE TO THESE RULES.

Remember – interpretation of the rules is left solely to the administrative staff, as are final determinations with respect to punishment. If you have any question about the rules, please ask the friendly moderators and administrators, or raise the issue in the forums.

Remember, we’re all here to have a good time. Cheating, harassment and power-gaming ruin the fun for everyone.

Good luck, and have fun.