Rules of Engagement
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level one
 

 Clan Rules on Engagement:

 THESE ARE FOR REFERENCE ONLY AND ARE NO LONGER USED ON TOTALTECH

The attacking player must issue challenges to one or more enemy mechs, commensurate with his Mech's firepower and BV. If the Clan player is defending, attacked by an Inner Sphere force, then the Clanner is still honor bound to issue challenges.

The challenged player may decline these challenges, as long as there is a suitable unit to fight in proxy. In the absence of a proxy, the challenge must be accepted.

Challenges are to be issued by a player during or before the movement phase in a turn *before* the challenging unit has moved.

During the course of a battle there are two types of units:

  1. Mechs, fighting under the code of Zellbrigen (hereby referred to as Zel units) and bound strictly by RoE.
  2. All other units: infantry, battlearmor, vehicles, infantry and all non-challenged mechs. (hereby reffered to as Non-Zel units). They must still refer to RoE, but not nearly as formally.

Considerations:

BREAKS ARE INCURRED THROUGH THE FOLLOWING VIOLATIONS:

  1. The offending player engages a Zel unit with a Non-Zel unit. A single break is made for each Non-Zel unit that interferes in a challenge. In the event that a Non-Zel unit interferes with combat, it becomes a fair target for ALL units on the board, regardless of existing challenges, however the offending Non-Zel unit may now fire at any unit on the board without a further break under rule #1.

    [Example: Bob also brought a Demolisher along for the battle. He's kept it parked behind a hill for the last 5 turns, Bob moves it up and target's Fred's BJ. Bob incurs a break, but the Demolisher can now fire at any other units on the board without gaining another break.]
  2. The offending player deploys minefields. Usage of mines constitutes a break. The break only applies to the first minefield deployment ; the offending player may then deploy any number of additional mines over the course of the battle, but no further breaks will be assessed under rule #2.
    In addition, Vibra Bombs will be considered a direct attack on the mech they are in the hex with, even if this is not the intended target. This could cause a break under the firing at prone or improper target rules.

    [Example: Bob deploys vibrabombs, and incurs a break. Bob can continue laying vibraboms for the remained of the battle without incurring another break]
  3. The offending player targets a Zel Mech with a Zel Mech not involved in a challenge against that Mech. For each individual Zel unit that engages another Zel unit outside of a challenge, this constitutes one break. Once a Zel unit fires on that Zel unit, they may mutually target each other fairly under RoE for the remainder of the engagement without additional breaks assessed under rule #3.

    [Example: Fred's BJ challenges Bob's PXH, Fred's WSP challenges Bob's LCT. The PXH fires at the WSP. Bob incurs a break, and the WSP may now fire at the PXH without penalty or incurring a break.]
  4. The offending player uses Indirect Fire or Artillery. Use of IF is unnacceptable to Clan Honor and constitutes a break. Once an offending opponent has used IF, he/she may continue to do so without causing further breaks. Breaks are only incurred once when a side uses either IF or artillery, or both, regardless of how many units employ artillery and/or IF on a given side. The break only applies to the first shot, and no further breaks can be assessed under rule #4.

    [Example: Bob brings in a Chapparal, and plots artillery, incurring a break. He can continue to fire artillery for the remainder of the battle without gaining another break.]
  5. The offending player fires at the rear of a Zel unit that cannot flip arms or has no rear mounted weapons. If a unit fires at the rear arc of his opponent's mech, this constitutes a break for each instance this occurs. Every time any unit targets the rear arc of an opponent that cannot flip arms or has rear mounted weapons it will be counted as one break. This rule is not considered broken if the enemy _intentionally_ presents his rear to the clanner.
    [Example: Fred's BJ and WSP fire at the rear of Bob's LCT, incurring 2 breaks. Next round Fred's BJ fires at the rear of the PXH, incurring another break, etc.]
  6. The offending player fires at a prone, unconscious or shutdown mech. One break will be assessed for each and every time a unit targets or performs physical attacks on a mech that is unconscious or shutdown. Rule #6 applies to prone mechs only if they have not gone prone though pilot action, and/or are not firing while prone.

    [Example: Bob's PXH is prone, having lost a leg. Bob opts not to fire the PXH. Fred's LCT runs up, and fires at the mech anyways, Fred incurs a break. Had Bob's PXH gone prone intentionally, or fired that round, this would not cause a break.]
  7. The offending player willfully targets the Head of a unit. One break will be assessed each and every time a unit targets the head of an opponent's mech. Tactics such as firing at a mech behind partial cover to increase chances of head shots are permissible.
  8. The offending player willfully moves a Zel unit behind elevation to cause that unit to be out of line-of-sight. Once challenges are declared, all participants are to remain within LOS via elevation or a break is assessed. This applies to one break, per unit, per round. Use of smoke and woods is acceptable ; moving behind a Lvl 2 elevation, or dropping prone behind Lvl 1 is not.

    [Example: Fred has moved his WSP, and Bob moves his LCT behind a lvl 2 hill. Bob gains a break. As long as Bob's LCT is out of sight of the WSP he will incur a break every round until they are in LOS.]
  9. The offending player fires a unit that has been granted Heigara, or the offender's unit interferes after being granted Heigara. Once a unit has been granted Heigara it is inviolate and no longer considered a participant on the field, either by Zel, or non-Zel units. This unit is to remain in place unmolested, but also performing no action but to leave the field if possible. If any other action is taken by said unit, a break will be incurred. If this unit is targeted by any other unit on the field after Heigara is granted, the targeting player incurs a break for EACH targeting of the Heigara'd unit. (see Heigara for further explanation.)

    [Once a unit is granted mercy, it is not to be violated unless it misbehaves, even if Grand Melee is declared after the fact. This would be one of *the most* dishonorable acts any commander can perform.]

LOSING BREAKS:
Chaos in battle is inevitable, and breaks can be exchanged back and forth between opponents.